Stylized Point Cloud Staircase | Blender | Hobby Project

This render is the result of my first time messing around with stylized point clouds in Blender, and I eventually expanded on this with data I collected myself in the staircase animation. I’m using Blender’s geometry nodes to convert a mesh back into points along its surface, and adding further effects from there. This was also a fun introduction to volumetrics and lighting in the software, and I’m really pleased with the ominous glow at the top of the temple. The mesh for Kokura Castle itself is from AVATTA on Sketchfab.

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Stylized Point Cloud Staircase | Blender | Hobby Project

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Game Boy Advance Game Modding | C and ASM | Hobby Project